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Old 10-02-03, 01:11 PM   #100
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Join Date: Nov 2002
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Originally posted by andypski
There is no such thing as FP32 code in either the standard D3D PS2.x or OpenGL fragment shader specifications. There is high precision code in both APIs that is essentially defined as FP24 or above.

ATI will be running FP24 code as FP24 code.
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