Originally Posted by BioHazZarD
Isnt physx kinda useless for cpu? thats why gpus do it since they are so much faster on this kind calculations ingame.
I cant answer how advanced physics the PhysX library can do on the CPU only. Need a developer to answer that. Especially how it compares to competitors like Havok in that aspect.
I think the point with PhysX is that as a whole it is a physics-library and development aid. Then there is the optional now GPU-accelerated bit that allows more heavy physics calculations and therefore effects. Also PhysX library is free for developers, at least to some extent.
I would like to see more of fluid based physics. Its done in some demos they have on NVidia site, but not seen it much in games that add GPU PhysX effects.