View Single Post
Old 08-11-09, 09:50 AM   #174
walterman
Rayne
 
walterman's Avatar
 
Join Date: Oct 2003
Posts: 1,525
Default Re: BloodRayne 2 FSAA Patch 1.51 + BR2 HD ACT1

Quote:
Originally Posted by |MaguS| View Post
Hey walter, im having some weird graphic issues with the patch. Im using the widescreen hack and its causing the ends of the screen (where the 4:3 ends) to glitch out at times, often causing props to disappear if the camera pans.
Yeah, i know.

The Hor+ widescreen mode never will work perfect because the internal engine of the game is clipping the objects outside of the 4:3 area of the camera.

I have been trying to solve this problem since a long time ago, but, no luck yet (It's what happens when you haven't access to the original source code of the game).

Anyway, it isn't a big problem, i have been using this widescreen mode since the beginning, and it's much better than the Vert- mode (you lose screen area in this mode).

Sorry.
__________________
ASUS Rampage Formula X48 | Xeon 3350 @ 3.6 GHz (450x8/1.26v) | 4x1GB OCZ DDR2 PC2-6400 Reaper CL3 @ 900 MHz 3-4-4-15 | 1 x eVGA GTX 285 SSC | 1 x ASUS EN8800GTX (PhysX/CUDA -> Burnt by nVidia 196.75 driver) | X-Fi Titanium Fatal1ty PCIe | 1 x Intel X25-M G2 80GB | 2 x 750GB WD RE2 7500AYYS SATA2 16MB | Samsung SH-B083L SATA | Enermax Revolution 1250W | Samsung SyncMaster 275T 27" 1920x1200 | Thermaltake Black Armor | BloodRayne 2 FSAA Patch
walterman is offline   Reply With Quote