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Old 10-05-03, 08:03 AM   #7
nIghtorius
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Join Date: Sep 2002
Location: Netherlands
Posts: 236
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Default Where are the nVidia benchies?

Heck.. where are the nVidia benchies??? I can't see any..

only radeon benchies...

well.. to make the picture complete. benchies of my rad9800 @ stock..

Code:

ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)

video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 136314880
HAL (pure hw vp): RADEON 9800 PRO  (Anti-Detect-Mode: off, gamma correction: DAC)



options

pixel shader version: 2_0
partial precision: off
number of render targets: 1

results:
shader  1 (                                           Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7

shader  2 (                                            Per Pixel Diffuse Lighting):	 231 fps	  4.3208 mspf	    1158 rendered frames
shader  3 (                            Per Pixel Directional Light Shader (Phong)):	 160 fps	  6.2590 mspf	     799 rendered frames
shader  4 (                                  Per Pixel Point Light Shader (Phong)):	 163 fps	  6.1475 mspf	     814 rendered frames
shader  5 (                                   Per Pixel Spot Light Shader (Phong)):	 130 fps	  7.6901 mspf	     651 rendered frames
shader  6 (                                        Per Pixel Anisotropic Lighting):	 170 fps	  5.8878 mspf	     850 rendered frames
shader  7 (                                         Per Pixel Fresnel Reflections):	 147 fps	  6.7927 mspf	     737 rendered frames
shader  8 (                             Per Pixel BRDF-Phong/Anisotropic Lighting):	 127 fps	  7.8907 mspf	     634 rendered frames
shader  9 (                                          Per Pixel Car Surface Shader):	 116 fps	  8.6455 mspf	     579 rendered frames
shader 10 (                                         Per Pixel Environment Mapping):	 238 fps	  4.2098 mspf	    1188 rendered frames
shader 11 (                                    Per Pixel Environment Bump Mapping):	 206 fps	  4.8619 mspf	    1029 rendered frames
shader 12 (                                                Per Pixel Bump Mapping):	 139 fps	  7.1710 mspf	     698 rendered frames
shader 13 (                                       Per Pixel Shadowed Bump Mapping):	  87 fps	 11.5382 mspf	     434 rendered frames
shader 14 (                                        Per Pixel Veined Marble Shader):	  86 fps	 11.6230 mspf	     431 rendered frames
shader 15 (                                                 Per Pixel Wood Shader):	 124 fps	  8.0574 mspf	     621 rendered frames
shader 16 (                                                 Per Pixel Tile Shader):	  76 fps	 13.2359 mspf	     378 rendered frames
shader 17 (                                  Fur Shader With Anisotropic Lighting):	  13 fps	 74.8091 mspf	      67 rendered frames
shader 18 (        Per Pixel Refraction and Reflection Shader with Phong Lighting):	 104 fps	  9.5846 mspf	     522 rendered frames
shader 19 (  Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter):	  27 fps	 36.8554 mspf	     136 rendered frames
shader 20 (                                High Dynamic Range Shader (cross blur)):	  46 fps	 21.9598 mspf	     228 rendered frames
shader 21 (                             High Dynamic Range Shader (gaussian blur)):	  49 fps	 20.4171 mspf	     245 rendered frames
shader 22 (                          Per Pixel Edge Detection And Hatching Shader):	  36 fps	 28.1379 mspf	     178 rendered frames
shader 23 (                                         Per Pixel Water Colour Shader):	  50 fps	 20.0679 mspf	     250 rendered frames
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