190.36 Simple Overscan Correction
Thank you NVIDIA for adding in the slider.
The slider works by a fixed amount on x and y together, with a slider maximium of 100.
This is an advance on what we previously had.
Reports are in that it is not possible to obtain the right correction for both x and y using the single setting on 4:3 and 16:9 TV screens.
Perhaps it just needs a higher adjustment, the enforced ratio may be correct, perhaps if the max was 150 it might be better tested?
Alternatively it may remain preferable to have individual correction on x and y axis, that is with x and y axis sliders.
Is there any thing in the pipeline?