Originally Posted by hl_
No. MPEG-family codecs don't support RGB at all as far as I know so it'd be quite useless...
I think rendering into a X pixmap and using texture_from_pixmap on that works just fine.
As far as I know either. Can anyone say for sure, is what I'm asking.
I'm aware of texture_from_pixmap, but I think sync is hard in that path, and I think it only delivers RGB frames - I need the raw pixels so I can go through the same path as non-VDPAU codecs.