View Single Post
Old 10-09-09, 05:39 PM   #8
Registered User
Join Date: Jun 2008
Posts: 30
Default Re: is this a common problem? (opengl)

Originally Posted by Dragoran View Post
Because it simply draws to many frames so that any slight overhead can have a massive effect like that.
Ok, thanks for explaining that
Tonglebeqk is offline   Reply With Quote