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Old 10-23-09, 08:59 AM   #16
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Join Date: Sep 2004
Location: Sweden
Posts: 1,092
Default Re: Unigine Heaven DX11 Benchmark

Originally Posted by jolle View Post
How come they always overdo the depth on parallax effects on cobbles? (in this case displacement mapping I assume)
you cant drive a cart down those roads..
Yeah those looked very unrealistic. Leg and wheel breaker roads. Other than that it's well done and adds a lot to the houses and dragon for example.
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