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Old 10-24-09, 08:24 AM   #23
jolle
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Default Re: Unigine Heaven DX11 Benchmark

Quote:
Originally Posted by jAkUp View Post
The cobblestones are just done that way to show off the DX11 tesselation feature. If you run with Tesselation off, or in DX10, it just looks flat.
yes, Im just saying it´s too much height deformation, thats all..
they´re showing displacement mapping on everything, most of it looks great.
cobbles however, does not.
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