Originally posted by Hanners
Wasn't a lot of RightMark written using Cg? If so, the code would already have been pretty well optimised for the NV3x architecture, so I doubt there was much performance left to wring out of it.
Probably so. The DX9 PS2.0 shading performance in Shadermark has gone up relatively much, and it seems to be legit optimizations this time. It's nothing to write home about, but anyway, FX-series drivers offering better shading performance without cheats???
Mebbe nVidia is finally on track again - or maybe not considering the AF filtering "anomalies".