Originally posted by Skuzzy
Speculation: Could be tossing one thing out to improve another? As AF is done in the drivers, simply short circuit the amount of AF work done when a shader needs to be applied. Also stop using tri-linear filtering might gain some registers for other operations.
Just a guess.
I would think that Shadermark would be more shader limited than fillrate limited. Of course, I don't know that for a fact...or even for a educated guess.