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Old 09-26-02, 11:21 AM   #61
DIMA
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Quote:
Originally posted by skipparoo


Indeed, indeed...however...have you guys noticed that the Anisotropic Filtering bug with Multitexturing in 3DMark2001 still exists. I mean, it seems obvious now that the bug lies in 3DMark and not nVIDIA's drivers, or the GeForce4 itself, but you've got to wonder why it hasn't been fixed. Just a thought..

-Skippy
Ehm... the multitexturing bug is a hardware bug, not a software bug.
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