Originally posted by skipparoo
Indeed, indeed...however...have you guys noticed that the Anisotropic Filtering bug with Multitexturing in 3DMark2001 still exists. I mean, it seems obvious now that the bug lies in 3DMark and not nVIDIA's drivers, or the GeForce4 itself, but you've got to wonder why it hasn't been fixed. Just a thought..
Ehm... the multitexturing bug is a hardware
bug, not a software