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Old 09-26-02, 10:21 AM   #61
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Originally posted by skipparoo

Indeed, indeed...however...have you guys noticed that the Anisotropic Filtering bug with Multitexturing in 3DMark2001 still exists. I mean, it seems obvious now that the bug lies in 3DMark and not nVIDIA's drivers, or the GeForce4 itself, but you've got to wonder why it hasn't been fixed. Just a thought..

Ehm... the multitexturing bug is a hardware bug, not a software bug.
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