Originally posted by DIMA
Ehm... the multitexturing bug is a hardware bug, not a software bug.
Is this a fact though? nVIDIA hasn't made any kind of public announcement about this, and I don't remember it ever being confirmed that indeed the hardware was faulty. Are you saying that there is no way a GeForce4 will ever be able to calculate Multitexturing with Anisotropic Filtering properly? We need to find another way to test this, other than using one test from one benchmark program..