Quote:
Originally Posted by cehoyos
@Stephen: Does the following line (from the logs) indicate a problem with how MPlayer tries to recover from display pre-emption?
Code:
VDPAU trace: Multiple devices created; will return get_proc_address results from the latest only
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That's just a message from the trace library indicating that when the application calls get_proc_address on the nth VdpDevice create, the trace library will return results from querying that function on the first VdpDevice instead of the nth.
In NVIDIA's VDPAU implementation, we always return the same value for a given VdpFuncId for all VdpDevices created. In theory, another vendors' implementation could behave differently.
So, you can ignore this message.