Originally Posted by ChrisRay
Its not that wierd really. SLI now for a long time has allowed multiple shader/clock domains to work with SLI. Which is why its typically better to put the faster card in the primary. The faster clocked card will not overclock the other cards.
I was getting issues with the faster card as primary, which seem to be resolved now. And now my faster slave card still appears to be starting with faster clocks, though I have since synced them.
You're saying that I shouldn't have gotten errors for have the cards at different speeds?