but 60Hz is unbearable for static situations like a desktop, how can it be enough for a game with added motion of POV?
this game must be really slow.
I don't buy this BS about problems with different inputs at different frame rates. seems to me if you could write decent code you could solve the problem directly.
next we'll have ID games capping the number of speakers to 2 because people with better systems can hear things others can't.
and lets cap the number of bindable mouse buttons to 1 so mac users don't get let behind.