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Old 10-23-03, 04:15 AM   #12
fivefeet8
Ngemu Mod
 
Join Date: Jul 2003
Location: Fresno, CA
Posts: 1,886
Default Re: Detonator Driver Filtering Quality

Quote:
Originally posted by StealthHawk
52.13
If AF is forced in the control panel things drastically change.

In Quality mode with 0x AF forced in the control panel, texture stage 0 gets the regular 52.13 filtering quality. Texture stages 1-7 get "ut2003" filtering quality. When 2x AF is forced, texture stage 0 gets standard 52.13 filtering quality and texture stages 1-7 get "ut2003" 2x AF. You can see that the left side of these images has slightly better filtering than the right side. For 4x and 8x AF you get normal filtering and full degree AF on texture stage 0 and "ut2003" 2x AF on texture stages 1-7.
WHQL 52.16 Dets
Ut2k3
8xAF per application/8xAF per Control Panel

http://f1.pg.briefcase.yahoo.com/bc/...nts/PC&.view=l

I have uploaded 3 shots of UT2k3 using 8xAF-quality per application and 3 shots of UT2k3 with 8xAF-quality per CP. Seems to me these new drivers are using the right AF on stages 1-7 through the COntrol Panel.

I've also uploaded a shot used by 3dcenter.org which shows the 45.23's 8xAF-quality per application.

I'm seeing some strange things though. Using the AFtester program, it shows that using Control Panel 8xAF forces 2xAF on stages 1-7. But looking at those shots from UT2k3, 8xAF CP is really using 8xAF. Strange though, the only difference between the per application/ Control panel shots is the sky in the background.
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Last edited by fivefeet8; 10-23-03 at 04:26 AM.
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