View Single Post
Old 10-23-03, 07:53 AM   #39
bloodbob
Registered User
 
Join Date: Oct 2002
Posts: 123
Default

First thing first it is pretty stuiped the smart thing to do would be to add a 1/60 second lag and then do linear interpolation through the model animation and position all though this might not be correct in the physics it would be damn close enough.( it would be more accurate then drawing it at the same spot again in 99.999% of the cases anyway ).

Benchmarking you got a few options

You got a system benchmark which disables any waiting between game ticks that lets you run the game faster then possible. ( best but prolly gonna be cpu limited )

2nd option is to let it rerender identical frames it wouldn't surprise me at all if carmack did this because it would be impossible for people to tell how many frames were REALLY rendered nvidia could say it rendered each frame 100 times in the drivers and yeah we couldn't prove they lied. ( or they could grow morals but for they amount of money they gonna make I'd prolly do the same thing )

3rd option is what they should have done for game play above.
__________________
I come from planet viper days so don't call me noob. I own 2 nvidia cards and one ati card so don't call me biased.

Last edited by bloodbob; 10-23-03 at 08:02 AM.
bloodbob is offline   Reply With Quote