Quote:
Originally Posted by shadow001
Oh so physics for you is not the behaviour of the graphics assets and how they react while they're getting destroyed,but also remain on the ground after they've been destroyed as well?....LOL.
If they did that,you'd have to store all that data either within the video card memory or at least,system memory and see the memory requirements for the game shoot thru the roof for both main ram and/or video card memory.
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Its hald assed no matter how you cut it. it wouldn't take up more system resources to leave the stuff on teh screen with todays being able to culling to remove what ian't seen.