Originally Posted by shadow001
Oh so physics for you is not the behaviour of the graphics assets and how they react while they're getting destroyed,but also remain on the ground after they've been destroyed as well?....LOL.
If they did that,you'd have to store all that data either within the video card memory or at least,system memory and see the memory requirements for the game shoot thru the roof for both main ram and/or video card memory.
Swapping a 3D model of a wall with a 3D model of a wall with a hole in it and covering it up with explosion and smoke sprites is NOT physics. Its simply an explosion effect and a model changing to another model. This is what BFBC2 does.
Physx is used for dynamic effects.
Nothing that BFBC2 does has anything to do with what Physx does.
If you're going to LOL at me you should at least make an attempt to understand what I'm talking about. Uninformed trolling posts like these are the main reason I stay out of GPU discussions in the weeks leading up to a major GPU release.