Originally Posted by XMAN52373
Its hald assed no matter how you cut it. it wouldn't take up more system resources to leave the stuff on teh screen with todays being able to culling to remove what ian't seen.
Add the buffer requirements for high resolution,AA and texture storage on top,or that a lot more memory is being consumed on the video card,when it's powering up 3 displays in eyefinity.
And in a multiplayer game like bad company 2,if the locations off all objects remain on the ground and you use LOD to only load it when you can actually see it,that information also has to be uploaded to every client playing the game on that server,so that all players see it as well,the exact same way you do....Might work well when you're on a lan,not so well with the web being much slower and ping screwing things up though.