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Old 10-24-03, 05:53 PM   #64
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Default Re: TimeDemo stuff

Originally posted by SoltanGris42
I might have missed a previous post here about this, but don't most timedemo utilities in games render a certain number of frames and report the time it takes? For example, two systems might return:

1250 frames/ 20 secs = 62.50 fps


1250 frames/ 33 secs = 37.88 fps

The important bit to realize being that even if a demo was recorded at 60 tics a second, a system could play it back faster or slower than that. If this is the case, won't the frame cap be inapplicable to benchmark results?

Hm your right, i belive that is what happens on at least quake1/2
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