Originally Posted by grey_1
That looks incredible, but what got my attention was the "non-repeating waves". I didn't know that would be a function of the card, not the software...or has the software just had to wait for hardware that can do it?
I can think of several scenarios where that little item can add so much to a game.
Fluid volume simulations are an important aspect of DX11, this also covers smoke for example. I guess Cryostasis was one of the first games that used it excessively (which made it almost unplayable on most systems, even with dedicated PhysX hardware). Fermi should perform much
better, so I'm really looking forward to these benchmarks.