Originally Posted by Iruwen
Fluid volume simulations are an important aspect of DX11, this also covers smoke for example. I guess Cryostasis was one of the first games that used it excessively (which made it almost unplayable on most systems, even with dedicated PhysX hardware). Fermi should perform much better, so I'm really looking forward to these benchmarks.
Thanks for the explanation - I just finished Cryostasis btw
so I know exactly what you mean.
I'm rapidly becoming very interested in what these cards will bring to the table.