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Old 10-26-03, 05:10 AM   #72
Toaster
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Join Date: Sep 2003
Location: Antartica
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Now, even if they got it right, that the whole game runs internally at 60 Hz, what's keeping them from interpolating the results when rendering each frames?
It's more than just interpolating positions/animation-frames. You'd also have to recompute the meshes silhouettes if you want the shadow movements to go beyond 60fps as well. So in the end it might require to much CPU time.
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