Originally Posted by shadow001
The point is that we're not even close enough to have enough processing power simulate physics interation properly,the way it happens in real life,while having acceptable performance anyhow....That's the point,so shortcuts have to be taken,which is what developers do in the end.
Push physics to it's logical limits and see Current GPU's dragging along at 1 fps in desktop systems,even enthusiast level setups...No thanks.
Here's the link for the CPU's i'm thinking of using with the above board btw:
Basically Xeon versions of the i7 920 and can be overclocked to 4 Ghz,and they're only 350$ each and i'd have 16 CPU threads to play with....I'd only upgrade to 6 core/12 thread processors when they get much cheaper of course(1200~1300$ a pop right now..ouch).
Add some nice DDR 3 memory from corsair(12GB of it),and voila,super computer as your home system,and it would cost about 2000$ between the motherboard,the CPU's and the ram.....I could fit that motherboard in my coolermaster HAF 932 case with room to spare.
Neutonia fluid simulations are doable on todays GPU's, but they are very intensive, and thats about all they will do, so no pretty game, pretty water though, and they aren't doable on CPU's at the necessary frame rates.