Originally Posted by Ninja Prime
Jimmy, benches where one card runs out of memory are dishonest, even you should see that. 90% of the time, those situations are unplayable reguardless.
All cards reach their limits at one point or another, and framebuffer size is not the only thing that creates a bottleneck. Your statement is not correct anyway with respect to Metro 2033, because if you read the review, the GTX 470 has a clear lead even at lower resolutions (ie. 1680x1050).