View Single Post
Old 04-05-10, 09:21 PM   #35
Rollo
 
Join Date: Jul 2003
Posts: 1,719
Default Re: Physx Games Coming out?

Quote:
Originally Posted by Ninja Prime View Post
I thought you comparison was cost? Whats a whole CPU verses a whole GPU? If two socket boards were more common, this would probably be a major issue, NV is just lucky they aren't. In a year or two when more cores are common, there will be no reason for GPU only Physx, although I suspect by then it will be gone or have become open source by demand.
NP- you are just going to have to get used to the idea that NVIDIA didn't spend millions on AGEIA, and Intel didn't spend millions on Havok, so they could help ATi users have GPU accelerated physics effects.

You guys are just going to have to do without.

For example, I'm in the middle of Metro 2033 right now. It kicks ass:
http://www.gamespot.com/pc/action/me...uge/index.html and because I'm using a NVIDIA GTX480 + 8800GT, I can see it like the devs meant, with all the effects turned on. Optomized for 3d Vision, includes PhysX effects.

If I had an ATi card, I'd only be able to decide if I could use "advanced" features like "AA" and "AF" that I was using back in GF2 days.

Luckily for me, the upcoming Terminator Salvation will be sporting some killer PhysX effects as well:
http://www.youtube.com/watch?v=iWukRISu8cg

And of course other games are on the way....but for NVIDIA users......
__________________
Rig1:
intel 990X + 2 X EVGA 3GB GTX580 + 3 X Acer GD235Hz
3D Vision Surround

Rig 2:
intel 2500K + NVIDIA GTX590 + Dell 3007 WFPHC

[SIZE="1"]NVIDIA Focus Group Member
[B]NVIDIA Focus Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the Members.[/B][/SIZE]
Rollo is offline   Reply With Quote