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Old 04-05-10, 10:34 PM   #36
Ninja Prime
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Join Date: Mar 2003
Location: Utah
Posts: 2,263
Default Re: Physx Games Coming out?

Quote:
Originally Posted by Rollo View Post
NP- you are just going to have to get used to the idea that NVIDIA didn't spend millions on AGEIA, and Intel didn't spend millions on Havok, so they could help ATi users have GPU accelerated physics effects.

You guys are just going to have to do without.

For example, I'm in the middle of Metro 2033 right now. It kicks ass:
http://www.gamespot.com/pc/action/me...uge/index.html and because I'm using a NVIDIA GTX480 + 8800GT, I can see it like the devs meant, with all the effects turned on. Optomized for 3d Vision, includes PhysX effects.

If I had an ATi card, I'd only be able to decide if I could use "advanced" features like "AA" and "AF" that I was using back in GF2 days.

Luckily for me, the upcoming Terminator Salvation will be sporting some killer PhysX effects as well:
http://www.youtube.com/watch?v=iWukRISu8cg

And of course other games are on the way....but for NVIDIA users......
Couple things here rollo, in metro 2033 you can turn on the advanced physics effect if you have a NV card or not. Probably runs a lot slower, but nonetheless.

Secondly, whats so great in the terminator video there? I see... a bunch of crap flying around, that doesn't interact. I see a smoke effect that could be done on a CPU... hell it could be done on a game from 2004. I see some wavy cloth in front of windows or doors that doesn't serve any purpose and has no reason to be a physics effect, it could be a static animated thing and no one could tell or would care. Kinda looks like a lot of fail to me, I wouldn't showcase anything with that. In fact, I bet I could dig up some non-physx games that have every one of those "advanced effects" in them, if I were so inclined.
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