Originally Posted by XMAN52373
Now for havok. Havok is yet another physics engine that could be as good as physx IF games that used it wouldn't script 100% of all physics basd stuff and constantly reuse it and call it reactionary. It could also use some GPU support to maybe help that along(see my point on OCL and ATI above).
You do know Intel bought Havok right? Is it at all a surprise that it has not moved into the field of using the GPU for acceleration and that ATI/AMD are no longer relying on it as their alternative to Physx?
Havok has become just another example of the way it shouldn't be done. It's a massive shame that the two companies with the standards in place to move PC gaming forward were bought out by corperations only looking to use the standards to pimp their own products and reassure future market viability of the market segment they just so happen to have a near-monopoly on. It's like to a big car company buying out an emerging hydrogen car company and making hydrogen/petrol hybrid cars instead with a whole load of limitations to how and under what circumstances you can use the hydrogen capabilities of the car - like only being able to fill up with "brand x" hydrogen at the bowser .