Originally Posted by Vardant
Why is it, that when it comes to "discussion" about physics engines, some people always compare GPU version of PhysX to CPU version of Havok and completely forget about CPU PhysX?
Really? That's some amazing stuff considering PS3 doesn't support DX.
It supports a custom version of OpenGL if i'm not mistaken,and i'm guessing it's up to ID to make sure that a port from D3D to what Sony uses is possible,and besides,the version that consoles will use is a watered down version since they're still stuck with DX9 GPU's anyhow,so it won't have the looks that the full DX11 PC version will have.