Originally posted by MikeC
Thanks. I'll be examing Halo in more detail and have fired off some questions to NVIDIA on the subject of mixed mode rendering.
So many things to do and not enough time I've been examining the quality of 8X AA under OGL, which looks nice and have found it to be usable.
I recorded a few in-game video clips from Call of Duty with 4X and 8X AA using FRAPS. I changed the cl_pitchspeed variable to 1 and panned upwards while facing a telephone pole. The video clearly shows the difference between 4X and 8X AA.
8X AA and playable? Wow is all I can say