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Old 04-25-10, 01:06 AM   #13
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Join Date: Dec 2004
Posts: 33
Default Re: Fullscreen-SG/RGSSAA with Fermi via TRSSAA (OGL, D3D10/11)?

Didn't the normal OGSSAA modes work in OpenGL before?
Edit: No, they didn't. But the combined modes did, like 32xS (If nhancer reports that correctly).
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