Sorry, I must have missed this one yesterday. Yeah, I was thinking of using MOHAA/Normandy Beach too for OpenGL benching...but I'm leaning more towards JA now since I prefer it. (Or CoD if I can get it in time)
[SIZE=1][I]"It was very important to us that NVIDIA did not know exactly where to aim. As a result they seem to have over-engineered in some aspects creating a power-hungry monster which is going to be very expensive for them to manufacture. We have a beautifully balanced piece of hardware that beats them on pure performance, cost, scalability, future mobile relevance, etc. That's all because they didn't know what to aim at."