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Old 10-30-03, 10:17 PM   #5
digitalwanderer
 
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Join Date: Jul 2002
Location: Highland, IN USA
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Quote:
Originally posted by ragejg
thanks dig.
Thank you! For some weird reason your post made me think of BloodRayne and running it in openGL for a benchy.
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[SIZE=1][I]"It was very important to us that NVIDIA did not know exactly where to aim. As a result they seem to have over-engineered in some aspects creating a power-hungry monster which is going to be very expensive for them to manufacture. We have a beautifully balanced piece of hardware that beats them on pure performance, cost, scalability, future mobile relevance, etc. That's all because they didn't know what to aim at."
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