Re: VSYNC Frame Counter
Let me try this again... I'm at a loss on this..
Why does it take 13ms for glXQueryFramCountNV() to return?
When fetching or storing from/to a large textures on the video card, why does glXWaitVideoSyncSGI() appear to sometimes return an incorrect frame count (i.e. frame count seems to be incremented by 1 but time several hundred milliseconds in time have passed)?
Any help would be appreciated.. I'm at a loss on how to tell if I have missed VSYNC.
I'm using 185.18.14 (newer versions of the driver caused me other video problems) on a Quadro FX 5600.