Mafia II ' Developer Diary Episode 2
New developer diary for highly anticipated Mafia II title. Interesteng detail ' judging by in-game scenes (like 1:03-1:09), clothing simulation won't be GPU PhysX
Land Of Ozis
Blitz 3D and PhysX SDK based arcade indie game, posed by it's author as sequel to 'World of Goo' title. Available for download from here
Test Particle Flow Tools Box 2
Deformable objects simulation with Orbaz PFlow Tools Box #2 plug-in, using PhysX glue.
Massive rigid body physics simulation in 3ds Max using Rayfire Tool.