Originally posted by fuxifuxi
My card works most of the time at least 2-3 times faster than my GeForce256, but only when the limiting factor is the geometry. When the fillrate is stressed and geometry is poor, the differences are minimal (when I don't overclock)
That doesn't sound right, considering the theorical specs of both cards.
Could you try a benchmark to give us MPixels/s numbers for 1 texture and multitexture scenarios? Such benchmark exists for example in 3DMark2001 and 2003.