Originally Posted by slaWter
Right now, there's a "bug" in the drivers that applies SSAA over the whole image once you choose transparency AA in a Fermi card.
What? that doesn't make any sense... These are 2 different techniques.. Tsaa and SSAA. SSAA renders the picture in twise, third and quad the resolution of choice and then downsamples it. TSAA applies anti-aliasing to alpha/transparent textures. How could they get mixed up lol.
Any other way to get SSAA in Bad company 2?