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Old 05-16-10, 05:14 PM   #16
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Join Date: Mar 2008
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Default Re: Fullscreen-SG/RGSSAA with Fermi via TRSSAA (OGL, D3D10/11)?

Originally Posted by slaWter View Post
Right now, there's a "bug" in the drivers that applies SSAA over the whole image once you choose transparency AA in a Fermi card.
What? that doesn't make any sense... These are 2 different techniques.. Tsaa and SSAA. SSAA renders the picture in twise, third and quad the resolution of choice and then downsamples it. TSAA applies anti-aliasing to alpha/transparent textures. How could they get mixed up lol.

Any other way to get SSAA in Bad company 2?
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