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Old 05-16-10, 05:59 PM   #17
Bah!
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Join Date: Aug 2002
Posts: 868
Default Re: Fullscreen-SG/RGSSAA with Fermi via TRSSAA (OGL, D3D10/11)?

Quote:
Originally Posted by Soetdjuret View Post
What? that doesn't make any sense... These are 2 different techniques.. Tsaa and SSAA. SSAA renders the picture in twise, third and quad the resolution of choice and then downsamples it. TSAA applies anti-aliasing to alpha/transparent textures. How could they get mixed up lol.

Any other way to get SSAA in Bad company 2?
Dunno why it's happening but it is. If you want SSAA in BFBC2 just put transparancy to whatever level or SSAA you want and then in the in-game settings set the AA to the same number.

For instance set TSAA to x2 and the in-game AA to x2, and so on.
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