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Old 05-16-10, 09:22 PM   #18
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Default Re: Fullscreen-SG/RGSSAA with Fermi via TRSSAA (OGL, D3D10/11)?

Originally Posted by Bah! View Post
Dunno why it's happening but it is. If you want SSAA in BFBC2 just put transparancy to whatever level or SSAA you want and then in the in-game settings set the AA to the same number.

For instance set TSAA to x2 and the in-game AA to x2, and so on.
But the comparison pics u posted doesn't have SSAA man, real 2x2 SSAA gives alot better quality on that fence than regular TSAA weather its multi or super. So it can't be SSAA dude.
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