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Old 05-17-10, 04:15 AM   #20
Soetdjuret
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Join Date: Mar 2008
Location: Svea
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Default Re: Fullscreen-SG/RGSSAA with Fermi via TRSSAA (OGL, D3D10/11)?

So TSAA uses supersampling for the alpha textures unlike regular MSAA that only samples the edges using no supersampling (downsampling)

Edit: it irritates me that both regular SSAA and the 2 modes for TSAA uses the word "supersampling" as in super and multi sampled TSAA along with the SSAA supersampling. Gets comfusing.
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