Re: Fullscreen-SG/RGSSAA with Fermi via TRSSAA (OGL, D3D10/11)?
So TSAA uses supersampling for the alpha textures unlike regular MSAA that only samples the edges using no supersampling (downsampling)
Edit: it irritates me that both regular SSAA and the 2 modes for TSAA uses the word "supersampling" as in super and multi sampled TSAA along with the SSAA supersampling. Gets comfusing.
R.I.P Stage6 | per haud Justiciá illic exsisto haud pacís...