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Old 05-17-10, 04:33 PM   #23
Bah!
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Join Date: Aug 2002
Posts: 868
Default Re: Fullscreen-SG/RGSSAA with Fermi via TRSSAA (OGL, D3D10/11)?

Quote:
Originally Posted by Soetdjuret View Post
But the comparison pics u posted doesn't have SSAA man, real 2x2 SSAA gives alot better quality on that fence than regular TSAA weather its multi or super. So it can't be SSAA dude.
The pic does show SSAA. Look at the first screen again. Look at the barbed wire at the top, or the chain to the left or right of the sight. The part that's zoomed in only looks worse because it's in fact zoomed in.

You can try this in any game and it works. Or better yet just enable it and run a benchmark and look at the performance hit. I use it in most of my games now and you can definitely tell that it's sampling the entire screen and there is a dramatic quality difference between using the in-game AA settings and this bug. The hit is much higher than just using TSAA.
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