Re: Fullscreen-SG/RGSSAA with Fermi via TRSSAA (OGL, D3D10/11)?
Yeah they fixed the full screen SSAA bug using TSAA, but the tool works like a charm. You can't use it on the fly, though, so set it to what you want and then run your games.
I've been using the SSAA bug in all of my games and without this tool I'd be going crazy. Age of Conan looked particularly bad without it due to all the shimmering, but with the tool set to 2xSSAA and the game set to 16QAA it looks excellent.