- AMD Phenom X3 720 Black Edition at 3.5ghz
- Cooled by Arctic Cooling Freezer Pro 64
- Asus M3A Motherboard (Socket AM2+) with 1105 BIOS
- EVGA Geforce GTX 265 SC 1 GB at stock (625/3240)
- EVGA Geforce GTX 265 SC 1 GB overclocked to *READ ON TO FIND OUT*
- Sapphire Radeon HD 5830 1 GB at stock (800/4000)
- Sapphire Radeon HD 5830 1 GB overclocked to 920/5000, default voltage
- 4 GB (2 GB x2) G-Skill DDR2-800 RAM at stock timings
- Western Digital Caviar Blue 250 GB hard drive
- Memorex 16x DL DVD-RW drive
- Sound Blaster Audigy 2 ZS
- Antec Earthwatts 650 W Power Supply
- Sunbeam Tuniq 3 case
- Sanyo 26" 720p/1080i LCD TV
- Windows Vista X64
- NVIDIA Driver version 257.15 BETA
- ATI Driver version 10.5 BETA
You'll notice that this test setup is not the latest and greatest. The author, like many prospective buyers of video cards around the $200 mark, is a value-conscious gamer/hardware enthusiast. This test setup aims to show real-world performance of the EVGA GTX 465 SC vs. the HD 5830 in a slightly cpu-limited environment encountered by many other value-oriented gamers. I could have run the CPU at stock frequencies (or inversely I could have used my X4 system for even less CPU limitation), but at 3.5ghz the performance sits right in Intel Quad Core and Athlon II X4 territory.
The GTX 465 SC ships with an EVGA model-specific overclocking tool, another one based on Rivatuner, similar to MSI's Afterburner. Also available only to EVGA GTX 4XX owners is this utility:
EVGA OC Scanner:
OC Scanner is an active overclock auditing tool designed to be used in conjunction with EVGA Precision to check specified overclocked speeds for artifacts. It runs a Furmark-based visual scene and measures the amount of artifacts present in an overclock. Definitely a useful tool for overclockers.
The EVGA Geforce GTX 465 SC comes from the factory pre-overclocked at 625 core/1250 shader and 3240 for the memory. In my testing environment with a decently-overclocked CPU and a midrange (Antec 650W) power supply, this card was found to be capable of 700 core/1400 shader and 3650 for the memory speed.
A decent overclock by any means.
- Unigine Heaven 2.0 (DX11)
- Stone Giant (DX11 + Tessellation)
- 3DMark 06 (DX9)
- DIRT 2 (DX11)
- Battlefield: Bad Company 2 (DX11)
- Metro 2033 (DX11)
- Dark Void (DX10)
- Far Cry 2 (DX10)
- ... and more benchmark information will be added after the review is published...
Most games are tested at resolutions of 1280x720 and 1920x1080. The GTX 460 did encounter problems running 1920x1080i in a few games on my LCD TV, and also could not accomplish the required 1280x1024 for 3dMark 06 (which I ran using a 12x10 monitor). After completing all benchmarking it did appear that NVIDIA's drivers and cards are not as friendly to HDTVs as far as custom resolutions, refresh rates, display mode switching and general compatibility are concerned. It appears that ATI has the advantage for HDTV owners at the moment.
NVIDIA Driver 257.15:
Originally Posted by NVIDIA
This is the first driver release from the Release 256 family of drivers (versions 256.xx to 259.xx). This driver package supports GeForce 6, 7, 8, 9, 100, 200, 300, and 400-series desktop GPUs as well as ION desktop GPUs. Learn more about Release 256 drivers here.
New in Version 257.15
* Adds support for Blu-ray 3D with NVIDIA 3D Vision technology. Learn more about the hardware and software requirements here .
* Increases performance for GeForce GTX 400 Series GPUs in several PC games. The following are examples of some of the most significant improvements measured with GeForce GTX 480. Results will vary depending on your GPU and system configuration:
o Up to 14% in Aliens vs. Predator (1920x1200 noAA/AF – Tessellation on)
o Up to 4% in Batman: Arkham Asylum (1920x1200 4xAA/16xAF PhysX=High)
o Up to 5% in BattleForge (1920x1200 4xAA/16xAF – Very High settings)
o Up to 5% in Call of Duty: Modern Warfare 2 (1920x1200 4xAA/16xAF)
o Up to 4% in Crysis: Warhead (1920x1200 4xAA/16xAF – Enthusiast setting)
o Up to 24% in Enemy Territory: Quake Wars (1920x1200 no AA/AF)
o Up to 9% in Far Cry 2 (2560x1600 8xAA/16xAF)
o Up to 25% in Just Cause 2 (2560x1600 no AA/AF - Concrete Jungle)
o Up to 7% in Metro 2033 (1920x1200 no AA/16xAF – Tessellation on)
o Up to 40% in Metro 2033 with SLI ((1920x1200 4xAA/16xAF – Tessellation on)
o Up to 8% in S.T.A.L.K.E.R.: Call of Pripyat (1920x1200 no AA/AF – Day)
o Up to 110% in Stone Giant with SLI (2650x1600 – Tessellation on, DoF on)
o Up to 6% in The Chronicles of Riddick: Dark Athena (2560x1600 no AA/AF)
o Up to 9% in Unigine: Tropics (2560x1600 no AA/AF – OpenGL)
o Up to 5% in 3DMark Vantage (Performance and Extreme Presets)
o Up to 19% with Transparency AA (1920x1200 4xTrSS – measured in Crysis)
* Upgrades PhysX System Software to version 9.10.0222.
* Adds support for OpenGL 4.0 for GeForce GTX 400 Series GPUs.
* Adds support for CUDA Toolkit 3.1 which includes significant performance increases for double precision math operations. See CUDA Zone for more details.
* Adds support for new extreme Antialiasing modes for 3-way SLI PCs, including up to SLI48x AA for GeForce 200 series GPUs and up to SLI96x AA for GeForce GTX 400 series GPUs.
* Adds support for a new ‘Quality’ mode for NVIDIA’s Ambient Occlusion control panel feature.
* Adds a new NVIDIA Control Panel setup page for SLI and PhysX for ultimate control over multi-gpu configurations.
* Adds a new NVIDIA Control Panel feature for ultimate control over CUDA GPUs, allowing the user to effectively choose which GPU will power each CUDA application.
* 3D Vision customers can download the v257.15 3D Vision drivers here.
* Includes numerous bug fixes. Refer to the release notes on the documentation tab for information about the key bug fixes in this release.
* Users without US English operating systems can select their language and download the International driver here.
* Installs HD Audio driver version 220.127.116.11 (for supported GPUs).
* Supports the new GPU-accelerated features in Adobe CS5.
* Supports GPU-acceleration for smoother online HD videos with Adobe Flash 10.1. Learn more here.
* Supports the new version of MotionDSP's video enhancement software, vReveal, which adds support for HD output. NVIDIA customers can download a free version of vReveal that supports up to SD output here.
* Supports DirectCompute with Windows 7 and GeForce 8-series and later GPUs.
* Supports OpenCL 1.0 (Open Computing Language) for all GeForce 8-series and later GPUs.
* Supports OpenGL 3.2 for GeForce 8-series and later GPUs.
* Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel X58-based motherboards.
* Supports GPU overclocking and temperature monitoring by installing NVIDIA System Tools software.
Any time AA is mentioned in this review, Multi-Sample Adaptive (Transparency) AA was used. It incurs a heavier performance penalty than simpler AA modes but really helps IQ out. Also, NVIDIA's txture Filtering option was left at Quality, while the Radeon utilized the standard mode of Catalyst AI.
Since NVIDIA is aiming th GTX 465 squarely in between the Radeon HD 5830 and HD 5850 in terms of performance, this comparison review shows stock and overclocked benchmarks for the HD 5830 compare card.
Next - Benchmark Results