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Old 06-02-10, 03:35 PM   #31
Bo_Fox
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Join Date: Jun 2009
Posts: 1
Default Re: Fullscreen-SG/RGSSAA with Fermi via TRSSAA (OGL, D3D10/11)?

Hey Bah!, are you really sure that it's Full-Scene SSAA, not just TR-SSAA? TSAA would be doing alpha-AA on millions of grass blades that covers the entire field, hence the severe performance hit.
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