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Old 06-03-10, 02:59 AM   #33
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Join Date: Mar 2006
Posts: 532
Default Re: Fullscreen-SG/RGSSAA with Fermi via TRSSAA (OGL, D3D10/11)?

Originally Posted by Bah! View Post
Oh, and the tool that Nvidia released is called Geforce_SSAA_tool and it reintegrates the bug that was in the previous drivers that made TSAA into SSAA. By using it, the Antialiasing Transparancy setting in the Nvidia CP will go from whatever TSAA setting you have (x2,x4,x8 ect.) to Custom, which applies the SG-SSAA.
It's quite nice with CSAA modes, something like 2SSAA, 2MSAA and 12 CSAA samples is quite nice.
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