Pre-recorded from Xbox footage. The gameplay itself had all 360 control button indicators in the game.
Anyways, the game looks awesome and it's pretty apparent that they've done a LOT of work on the engine to get it looking that good and having it run that smoothly on the 360.
given the scalability of the engine, it'll be interesting to see if they are able to get away with more detail and stuff on the PS3 port of the game or if they just leave it as is. My gut feeling is that it'll be left alone to not steal thunder away from the 360 given that MS and Crytek just inked a new deal.
All that being said, I'll still be getting it on pc. I also think that Cevat Yerli doesn't quite understand what "sandbox" truly is. giving the player a few more ways to kill whatever the game's script throws at them is NOT SANDBOX. The mere fact that there are "levels" tells me that it's not a sandbox. Fallout, oblivion, stalker, GTA, Red Dead, etc are sandbox becuase you can go anywhere at any time.
that said, I don't have a problem with linear games if they're decent. I actually enjoyed SP MW2 despite being incredibly (well) scripted. With any luck, the new writer for crysis 2 can pull out a really great story for the game.