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Old 06-17-10, 09:32 AM   #9
nekrosoft13
I'm Geralt
 
Join Date: Oct 2005
Location: Chicagoland, once a year in Poland
Posts: 24,366
Default Re: Nehrim - At Fate's Edge (TESIV: Oblivion Total Conversion)

Quote:
Originally Posted by FastRedPonyCar View Post
I didn't mean excellent looking visually, I meant looks excellent as a mod overall.

there are a LOT of user made mods that add little to no extra stuff visually besides NPC's. They add terrific story you know... like lost paladins of the divines
adding up more stuff to a world (Oblivion) that you already don't like won't make it better.

Total conversion might be different, because with total conversion entire game world should be different.

Oblivion had one of the worst stories ever told, gonig from gate to gate, you could finish the game in 5-8 hours, for an RPG that is pathetic. Some might say but there was other side missions to do, fine there were but... world is falling apart; oblivion gates are opening, but wait I do a side mission, i will look for your post potatoes.
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