Re: OpenGL app crashing with driver 195.36.31
Thanks for taking a look, Ralph.
I have new info I can share - I played around with the code and found a way to make it work: simply comment out glEnableVertexAttribArray(m_tangentLoc) and glDisableVertexAttribArray(m_tangentLoc).
I'm not a GL expert but AFAIK, this shouldn't have worked. All the GL tutorials/books that I have seen tell you to get the attribute location from the program and enable it before it is used. For now I'm using it as a workaround but it will be great to get to the root cause of it.
Note: I'm using 8500GT.